Friday, September 1, 2017

Campaign Types

I've been thinking about Campaign Types a lot lately.

I've been running a Street Level Campaign for my group for a while now with more success than I usually have. I've run The Supergroup Campaign type before with varying degrees of success; but I've never run a Cosmic Level Campaign - mostly because, while I like The Silver Surfer - probably the only Cosmic Level character I've read unless you count Superman -  I've never been overly enamored with any of his story arcs.

Through years of playing, I'm lead to believe that simpler is better - but maybe it's just me ...

You see, as for Supes, the trick I've found for successfully running him or Judging him is to roll back the clock on the character when his powers weren't so astronomical. Not exactly an ideal situation, but manageable, and truly opens up his rogue's gallery quite a bit.

So what about you guys, oh Marvel Maniacs? Share some of your experiences with Campaign Types either here or on our Google+ page.

Saturday, August 5, 2017

How Long Are My Gaming Sessions?

I've found that less is more when running a MSH game. Keep your plot very focused and try not to run any more material than you'd find in your average comic book. Fast paced, action oriented gameplay is generally the order of business for the day, but don't be afraid to let sleuths do their sleuthing. If you're running a MSH Module, keep it to one chapter at a time. Always try to end on a cliffhanger for next session, whether that be the next day or next week. Remember, this is a comic book/superheroes game; treat it as such and your players will eat it up and beg for more.

Tuesday, August 1, 2017

The Campaign

I was going to write some big article on how to set up a Marvel game, but the link on the Downloads page called: Marvel RPG Campaign Construction - Polyhedron Articles Collected does a way better job than I could - except for a point or two.

Number One - Don't feel obligated to play just Marvel Universe Characters and don't be limited by any so called canon. If you want Hellboy and Batman running around - Great. One of the great features of The MSH RPG is that with the benchmarks for powers and abilities provided, you can model a character into your game pretty accurately. If you want All-New, All-Original characters, even better.

Number Two - You can even mess with geography. My home campaign, for instance is based in Astro City and Project Pegasus is just outside town. Use the Marvel Deluxe City Campaign Boxed Set (available at Classic Marvel Forever) if you want a New York or big city  - Gotham, Metropolis, Freedom City, etc., type game. It's a great supplement.

Are you having fun yet?


Wednesday, July 26, 2017

For the Love of Pulps

My go to subgenre for superheroes is the Pulp era. Don't get me wrong ... I dig the Silver Age stuff too from both DC and Marvel, but those Pulps hit what I call a Sweet Spot in Superhero gaming.

See, most of the Pulp or Golden era characters haven't developed the power escalation that occurred over time. Even the BIG GUY was no faster than a speeding bullet, only as powerful as a locomotive, and able to leap tall buildings in a single bound. But he's the top end of the scale. Same thing with characters like The Black Terror ... kind of a Superman with more ambiguous tendencies. Or how about Doctor Solar, who can literally do just about ANYTHING ... No, what I'm talking about are characters like The Shadow, Doc Savage, Phantom Lady, Dick Tracy, and even Tarzan. These are mortal men - and ladies - of adventure who don't overpower a game into boredom.

My Mystery Men group (see the Downloads page) are kind of a 'Pulp Avengers' and hit the upper strata of the Pulp character Sweet Spot, but really it's not so much about the characters, although they do figure into the equation, it's the adventures/scenarios themselves that really define a Pulp Game. There's a series of Marvel Adventures that works really well with the genre called After Midnight, Night Moves, and Night Life. Street Level Heroes against various mob like groups ... it's a natural.  Just gritty it up a little and be sure to check out the vigilante house rules at Classic Marvel Forever.

I'm kinda just freeform blogging here with no real direction, so I'll wind it up ... but there will be more on this later, I assure you.


Still The Best

I've played my share of Superhero RPGs since the mid-eighties and none of them compare to the elegant simplicity of The Marvel Superheroes Role-Playing Game by TSR; may they rest in peace.

As this blog will display, you are hardly limited by Marvel's stable of Superheroes, in fact, nearly any genre of play can be accomplished with this rules set. It's that flexible and completely awesome.

However, there was still room for improvement. Classic Marvel Forever, one of my favorite gaming sites, has an unofficial update to the rules that I found particularly appealing known as The Expert Edition. Also, the various houserules displayed at that site make gun toting heroes like my favorite - The Shadow - more playable without constantly losing Karma.

Go check out the links provided at Classic Marvel Forever ... you'll be glad ya did ...